International Federation of ESports – MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character’s actions.
MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game’s persistent world (usually hosted by the game’s publisher), which continues to exist and evolve while the player is offline and away from the game.
International Federation of ESports – MOBA
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which each player controls a single character as part of a team competing against another team of players, usually on a battlefield shown from an isometric perspective. The ultimate objective is to destroy the opposing team’s main structure with the assistance of periodically-spawned computer-controlled units that march forward along set paths.
However, MOBA games can have other victory conditions, such as defeating every player on the enemy team.
Player characters typically have a set of unique abilities that improve throughout a game and which contribute to the team’s overall strategy. This type of multiplayer online video game originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units.
World Federation of ESports – Fighting Game KO
A fighting game is a video game genre based on close combat between a limited number of characters in a stage with fixed boundaries. The characters fight each other until they defeat their opponents or time expires.
The matches typically consist of several rounds in an arena. Each player character has different abilities, but each is relatively viable. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into “combos.”
Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat ‘em ups, which involve a large number of enemies against the human player.
International Federation of ESports – Battle Royale
A battle Royale game is an online multiplayer video game genre that blends the survival, exploration, and scavenging elements of a survival game with last-man-standing gameplay.
Battle Royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside of a shrinking “safe area”, with the winner being the last player or team alive.
The name for the genre is taken from the 2000 Japanese film Battle Royale, itself based on the novel of the same name, which presents a similar theme of a last-man-standing competition in a shrinking play zone.
World Federation of ESports – RTS
Real-time strategy (RTS) is a subgenre of strategy video games in which the game does not progress incrementally in turns. Real-time strategy games allow all players to simultaneously play the game in “real-time”. This is contracted by turn-based strategy (TBS) games, where players must take turns to play.
In a real-time strategy, the participants position structures and maneuver units under their control to secure areas of the map and/or destroy their opponents’ assets. In a typical RTS game, it is possible to create additional units and structures during the course of a game.
This is generally limited by a requirement to expend accumulated resources. These resources are, in turn, garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering, base-building, in-game technological development, and indirect control of units.
International Federation of Esports – Rhythm Games
Rhythm Game, or rhythm action, is a subgenre of action game that challenges a player’s sense of rhythm. The genre includes dance games such as Dance Dance Revolution and music-based games such as Donkey Konga and Guitar Hero.
International Federation of Esports – Collectible Card Games
A collectible card game, also called a trading card game among other names, is a type of card game that mixes strategic deck-building elements with features of trading cards. The genre was introduced with Magic: The Gathering in 1993. Cards in CCGs are specially designed sets of playing cards.
International Federation of Esports – Puzzle and Mind Games
Puzzle and mind games encompass various genres and subgenres that challenge players’ cognitive skills, including logic, spatial reasoning, problem-solving, and pattern recognition. Examples include logic puzzles like Sudoku and chess, spatial puzzles like Tetris and jigsaw puzzles, word games like crosswords, and hidden object games.
International Federation of Esports – Sandbox and Survival
Usually, the player is dropped into a Wide-Open Sandbox with almost no resources. The sandbox can be either fixed or procedurally generated. Most, if not all, of the environment can be broken and picked up, which the player is expected to do to craft all or almost all of their equipment and shelter.
Arniel O Gutierrez
President and Founder
International Federation of Esports Multiplayer Online Battle Arena